<?xml version="1.0" encoding="UTF-8"?>
<actor PGFVersion="0.16" id="id171408" GSCVersion="0.9.2"><attributes><text id="name">gameover</text><real id="time">0</real><point id="position"><real id="x">0</real><real id="y">0</real></point><size id="size"><real id="width">320</real><real id="height">480</real></size><angle id="rotation">0</angle><color id="color"><real id="red">1</real><real id="green">1</real><real id="blue">1</real><real id="alpha">1</real></color><text id="image">gameover.png</text><text id="tags"></text></attributes><behaviors><behavior id="id177497" class="RuleBehavior"><attributes><text id="name">Rule</text><text id="bundleName">Rule.behavior</text><real id="compoundConditionKind">0</real></attributes><conditions><condition id="id559723" eventType="touch"><attributes><index id="conditionType">0</index></attributes><predicate type="touch" conditionType="pressed"><attributes/></predicate></condition></conditions><behaviors><behavior id="id305126" class="ChangeAttributeAction"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">game.attributes.id753719</text><text id="RHS">true</text></attributes></behavior><behavior id="id583291" class="ChangeAttributeAction"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">game.attributes.id802847</text><text id="RHS">false</text></attributes></behavior><behavior id="id343099" class="ResetGameAction"><attributes><text id="name">Reset Game</text><text id="bundleName">ResetGame.behavior</text></attributes></behavior></behaviors><elseBehaviors/></behavior></behaviors><aspects><graphics><attributes><boolean id="visible">true</boolean><enumeration id="blendingMode">0</enumeration><enumeration id="horizontalWrap">0</enumeration><enumeration id="verticalWrap">0</enumeration></attributes></graphics><motion><attributes><point id="linearVelocity"><real id="x">0</real><real id="y">0</real></point><real id="angularVelocity">0</real><real id="maxSpeed">0</real><boolean id="applyMaxSpeed">false</boolean></attributes></motion><physics><attributes><real id="density">1</real><real id="friction">3</real><real id="restitution">1</real><boolean id="fixedRotation">false</boolean><boolean id="movable">true</boolean><enumeration id="collisionShape">0</enumeration><real id="drag">0</real><real id="angularDrag">0</real></attributes></physics></aspects></actor>
