<?xml version="1.0" encoding="UTF-8"?>
<actor PGFVersion="0.17" id="id177422" GSCVersion="0.9.93"><attributes><text id="name">fivediff</text><real id="time">0</real><point id="position"><real id="x">0</real><real id="y">0</real></point><size id="size"><real id="width">340</real><real id="height">150</real></size><angle id="rotation">0</angle><color id="color"><real id="red">1</real><real id="green">1</real><real id="blue">1</real><real id="alpha">1</real></color><image id="image">fivediff</image><text id="tags"></text><boolean id="preloadArt">true</boolean></attributes><behaviors><behavior id="id141381" class="ChangeAttributeAction" enabled="true"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">game.attributes.id840001</text><text id="RHS">1</text></attributes></behavior><behavior id="id790678" class="TimerBehavior" enabled="true"><attributes><text id="name">Timer</text><text id="bundleName">Timer.behavior</text><index id="timerType">1</index><real id="interval">4</real><boolean id="runToCompletion">true</boolean></attributes><behaviors><behavior id="id130848" class="DestroyAction" enabled="true"><attributes><text id="name">Destroy</text><text id="bundleName">Destroy.behavior</text></attributes></behavior></behaviors></behavior></behaviors><aspects><graphics><attributes><boolean id="visible">true</boolean><enumeration id="blendingMode">0</enumeration><enumeration id="horizontalWrap">0</enumeration><enumeration id="verticalWrap">0</enumeration><enumeration id="horizontalAnchor">0</enumeration><enumeration id="verticalAnchor">0</enumeration><boolean id="flipHorizontally">false</boolean><boolean id="flipVertically">false</boolean></attributes></graphics><motion><attributes><point id="linearVelocity"><real id="x">0</real><real id="y">0</real></point><real id="angularVelocity">0</real><real id="maxSpeed">0</real><boolean id="applyMaxSpeed">false</boolean></attributes></motion><physics><attributes><real id="density">1</real><real id="friction">3</real><real id="restitution">1</real><boolean id="fixedRotation">false</boolean><boolean id="movable">false</boolean><enumeration id="collisionShape">0</enumeration><real id="drag">0</real><real id="angularDrag">0</real></attributes></physics></aspects></actor>
