<?xml version="1.0" encoding="UTF-8"?>
<actor PGFVersion="0.17" id="id987788" GSCVersion="0.9.91"><attributes><text id="name">Hearts(2)</text><real id="time">0</real><point id="position"><real id="x">0</real><real id="y">0</real></point><size id="size"><real id="width">50</real><real id="height">50</real></size><angle id="rotation">0</angle><color id="color"><real id="red">1</real><real id="green">1</real><real id="blue">1</real><real id="alpha">1</real></color><image id="image">Hearts(2)</image><text id="tags"></text><boolean id="preloadArt">false</boolean></attributes><behaviors><behavior id="id917243" class="AnimateBehavior" enabled="true"><attributes><text id="name">Animate</text><text id="bundleName">Animate.behavior</text><text id="images">Hearts(1)	Hearts(1)	Hearts(2)	Hearts(3)	Hearts(4)	Hearts(5)</text><index id="speed">22</index><boolean id="loop">true</boolean><boolean id="restoreActorImage">false</boolean></attributes></behavior><behavior id="id418964" class="MoveBehavior" enabled="true"><attributes><text id="name">Move</text><text id="bundleName">Move.behavior</text><angle id="direction">90</angle><index id="space">0</index><index id="moveType">0</index><real id="speed">300</real><boolean id="haltWhenBehaviorStops">true</boolean></attributes></behavior><behavior id="id983796" class="InterpolateBehavior" enabled="true"><attributes><text id="name">Interpolate</text><text id="bundleName">Interpolate.behavior</text><boolean id="runToCompletion">true</boolean><text id="targetAttribute">self.attributes.color.alpha</text><real id="finalValue">0</real><real id="duration">3</real><index id="easing">0</index></attributes></behavior><behavior enabled="true" id="id178280" class="RuleBehavior"><attributes><text id="name">Rule</text><text id="bundleName">Rule.behavior</text><real id="compoundConditionKind">0</real></attributes><conditions><condition id="id760040" pluginPredicateTypeIndex="0" eventType="mouse button"><attributes><index id="conditionType">1</index><text id="subjectAttribute">self.attributes.position.y</text></attributes><predicate type="number"><attributes><text id="operator">&gt;=</text><real id="RHS">320</real></attributes></predicate></condition></conditions><behaviors><behavior id="id787686" class="ChangeAttributeAction" enabled="true"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">self.attributes.position.y</text><text id="RHS"><expression><string>random(-10,50)</string></expression></text></attributes></behavior></behaviors><elseBehaviors/></behavior></behaviors><aspects><graphics><attributes><boolean id="visible">true</boolean><enumeration id="blendingMode">0</enumeration><enumeration id="horizontalWrap">0</enumeration><enumeration id="verticalWrap">0</enumeration><enumeration id="horizontalAnchor">0</enumeration><enumeration id="verticalAnchor">0</enumeration><boolean id="flipHorizontally">false</boolean><boolean id="flipVertically">false</boolean></attributes></graphics><motion><attributes><point id="linearVelocity"><real id="x">0</real><real id="y">0</real></point><real id="angularVelocity">0</real><real id="maxSpeed">0</real><boolean id="applyMaxSpeed">false</boolean></attributes></motion><physics><attributes><real id="density">1</real><real id="friction">3</real><real id="restitution">1</real><boolean id="fixedRotation">false</boolean><boolean id="movable">true</boolean><enumeration id="collisionShape">0</enumeration><real id="drag">0</real><real id="angularDrag">0</real></attributes></physics></aspects></actor>
