<?xml version="1.0" encoding="UTF-8"?>
<actor PGFVersion="0.17" id="id363021" GSCVersion="0.9.91"><attributes><text id="name">Red_enemy</text><real id="time">0</real><point id="position"><real id="x">0</real><real id="y">0</real></point><size id="size"><real id="width">50</real><real id="height">50</real></size><angle id="rotation">0</angle><color id="color"><real id="red">1</real><real id="green">1</real><real id="blue">1</real><real id="alpha">1</real></color><image id="image">red_enemy</image><text id="tags"></text><boolean id="preloadArt">false</boolean><integer name="Attack Number" id="id662960">1</integer><integer name="charge count" id="id978666">0</integer></attributes><behaviors><behavior enabled="true" id="id978712" class="RuleBehavior"><attributes><text id="name">Rule</text><text id="bundleName">Rule.behavior</text><real id="compoundConditionKind">0</real></attributes><conditions><condition id="id770091" eventType="mouse button"><attributes><index id="conditionType">1</index><text id="subjectAttribute">self.attributes.id662960</text></attributes><predicate type="number"><attributes><text id="operator">=</text><real id="RHS">1</real></attributes></predicate></condition></conditions><behaviors><behavior id="id221548" class="TimerBehavior" enabled="true"><attributes><text id="name">Timer</text><text id="bundleName">Timer.behavior</text><index id="timerType">0</index><real id="interval">1</real><boolean id="runToCompletion">true</boolean></attributes><behaviors><behavior id="id640455" class="SpawnAction" enabled="true"><attributes><text id="name">Spawn Actor</text><text id="bundleName">Spawn.behavior</text><text id="prototypeKey">id969225</text><angle id="direction">0</angle><index id="directionSpace">0</index><real id="x">-10</real><real id="y">0</real><index id="positionSpace">0</index><index id="layerOrder">1</index></attributes></behavior></behaviors></behavior></behaviors><elseBehaviors/></behavior></behaviors><aspects><graphics><attributes><boolean id="visible">true</boolean><enumeration id="blendingMode">0</enumeration><enumeration id="horizontalWrap">0</enumeration><enumeration id="verticalWrap">0</enumeration><enumeration id="horizontalAnchor">0</enumeration><enumeration id="verticalAnchor">0</enumeration><boolean id="flipHorizontally">false</boolean><boolean id="flipVertically">false</boolean></attributes></graphics><motion><attributes><point id="linearVelocity"><real id="x">0</real><real id="y">0</real></point><real id="angularVelocity">0</real><real id="maxSpeed">0</real><boolean id="applyMaxSpeed">false</boolean></attributes></motion><physics><attributes><real id="density">1</real><real id="friction">3</real><real id="restitution">1</real><boolean id="fixedRotation">false</boolean><boolean id="movable">true</boolean><enumeration id="collisionShape">1</enumeration><real id="drag">0</real><real id="angularDrag">0</real></attributes></physics></aspects></actor>
