<?xml version="1.0" encoding="UTF-8"?>
<actor PGFVersion="0.19" id="id177812" GSCVersion="0.10.4.1"><attributes><text id="name">ParallaxLayers</text><real id="time">0</real><point id="position"><real id="x">0</real><real id="y">0</real></point><size id="size"><real id="width">444</real><real id="height">62</real></size><angle id="rotation">0</angle><color id="color"><real id="red">1</real><real id="green">1</real><real id="blue">1</real><real id="alpha">1</real></color><image id="image">parallax3</image><text id="tags"></text><boolean id="preloadArt">false</boolean><real name="Start X" id="id718986">0</real><integer name="ScrollDivisor" id="id563282">10</integer></attributes><behaviors><behavior id="id986787" class="NoteBehavior" enabled="true"><attributes><text id="name">Note</text><text id="bundleName">Note.behavior</text><text id="note">This actor is used to show parallax (or layers moving at different speeds depending on the camera position.
The larger ScrollDivisor attribute, the slower the actor moves relative to the camera.</text></attributes></behavior><behavior id="id308061" class="ChangeAttributeAction" enabled="true"><attributes><text id="name">Change Attribute: Store the start position</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">self.attributes.id718986</text><text id="RHS"><expression><reference keypath="self.attributes.position.x"/></expression></text></attributes></behavior><behavior id="id595903" class="ConstrainAttributeBehavior" enabled="true"><attributes><text id="name">Constrain Attribute: Constrain the X position relative to the camera</text><text id="bundleName">ConstrainAttribute.behavior</text><text id="targetAttribute">self.attributes.position.x</text><text id="RHS"><expression><reference keypath="self.attributes.id718986"/><string>-</string><reference keypath="game.attributes.id537318"/><string>/</string><reference keypath="self.attributes.id563282"/></expression></text></attributes></behavior></behaviors><aspects><graphics><attributes><boolean id="visible">true</boolean><enumeration id="blendingMode">0</enumeration><enumeration id="horizontalWrap">2</enumeration><enumeration id="verticalWrap">0</enumeration><enumeration id="horizontalAnchor">0</enumeration><enumeration id="verticalAnchor">0</enumeration><boolean id="flipHorizontally">false</boolean><boolean id="flipVertically">false</boolean><integer id="tileWidth">444</integer><integer id="tileHeight">62</integer></attributes></graphics><motion><attributes><point id="linearVelocity"><real id="x">0</real><real id="y">0</real></point><real id="angularVelocity">0</real><real id="maxSpeed">0</real><boolean id="applyMaxSpeed">false</boolean></attributes></motion><physics><attributes><real id="density">0</real><real id="friction">0</real><real id="restitution">0</real><boolean id="fixedRotation">false</boolean><boolean id="movable">false</boolean><enumeration id="collisionShape">0</enumeration><real id="drag">0</real><real id="angularDrag">0</real></attributes></physics></aspects></actor>
