<?xml version="1.0" encoding="UTF-8"?>
<actor PGFVersion="0.19" id="id210888" GSCVersion="0.10.4.1"><attributes><text id="name">ExploderGrass</text><real id="time">0</real><point id="position"><real id="x">0</real><real id="y">0</real></point><size id="size"><real id="width">80</real><real id="height">80</real></size><angle id="rotation">0</angle><color id="color"><real id="red">1</real><real id="green">1</real><real id="blue">1</real><real id="alpha">1</real></color><image id="image">grassPoof01</image><text id="tags"></text><boolean id="preloadArt">false</boolean></attributes><behaviors><behavior id="id920515" class="NoteBehavior" enabled="true"><attributes><text id="name">Note</text><text id="bundleName">Note.behavior</text><text id="note">Since there will only be one gnome explosion, this actor will go to that gnome's position and animate. Once the animation is done, it will hide.</text></attributes></behavior><behavior enabled="true" id="id167597" class="RuleBehavior"><attributes><text id="name">Rule</text><text id="bundleName">Rule.behavior</text><real id="compoundConditionKind">0</real></attributes><conditions><condition id="id199126" eventType="mouse button"><attributes><index id="conditionType">1</index><text id="subjectAttribute">game.attributes.id159584</text></attributes><predicate type="boolean"><attributes><index id="RHS">1</index></attributes></predicate></condition></conditions><behaviors><behavior id="id210800" class="ChangeAttributeAction" enabled="true"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">self.attributes.position.x</text><text id="RHS"><expression><reference keypath="game.attributes.id323337"/></expression></text></attributes></behavior><behavior id="id995162" class="ChangeAttributeAction" enabled="true"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">self.attributes.position.y</text><text id="RHS"><expression><reference keypath="game.attributes.id733776"/></expression></text></attributes></behavior><behavior id="id731880" class="ChangeAttributeAction" enabled="true"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">self.attributes.color.alpha</text><text id="RHS">1</text></attributes></behavior><behavior id="id718903" class="AnimateBehavior" enabled="true"><attributes><text id="name">Animate</text><text id="bundleName">Animate.behavior</text><text id="images">grassPoof01	grassPoof02	grassPoof03	grassPoof04	grassPoof05	grassPoof06	grassPoof07	grassPoof08	grassPoof09</text><index id="speed">30</index><boolean id="loop">true</boolean><boolean id="restoreActorImage">false</boolean></attributes></behavior><behavior id="id420358" class="TimerBehavior" enabled="true"><attributes><text id="name">Timer</text><text id="bundleName">Timer.behavior</text><index id="timerType">1</index><real id="interval">0.3</real><boolean id="runToCompletion">true</boolean></attributes><behaviors><behavior id="id562270" class="ChangeAttributeAction" enabled="true"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">game.attributes.id159584</text><text id="RHS">false</text></attributes></behavior></behaviors></behavior></behaviors><elseBehaviors><behavior id="id902155" class="ChangeAttributeAction" enabled="true"><attributes><text id="name">Change Attribute</text><text id="bundleName">ChangeAttribute.behavior</text><text id="targetAttribute">self.attributes.color.alpha</text><text id="RHS">0</text></attributes></behavior></elseBehaviors></behavior></behaviors><aspects><graphics><attributes><boolean id="visible">true</boolean><enumeration id="blendingMode">0</enumeration><enumeration id="horizontalWrap">0</enumeration><enumeration id="verticalWrap">0</enumeration><enumeration id="horizontalAnchor">0</enumeration><enumeration id="verticalAnchor">0</enumeration><boolean id="flipHorizontally">false</boolean><boolean id="flipVertically">false</boolean><integer id="tileWidth">80</integer><integer id="tileHeight">80</integer></attributes></graphics><motion><attributes><point id="linearVelocity"><real id="x">0</real><real id="y">0</real></point><real id="angularVelocity">0</real><real id="maxSpeed">0</real><boolean id="applyMaxSpeed">false</boolean></attributes></motion><physics><attributes><real id="density">1</real><real id="friction">3</real><real id="restitution">1</real><boolean id="fixedRotation">false</boolean><boolean id="movable">false</boolean><enumeration id="collisionShape">0</enumeration><real id="drag">0</real><real id="angularDrag">0</real></attributes></physics></aspects></actor>
