<?xml version="1.0" encoding="UTF-8"?>
<actor PGFVersion="0.19" id="id601741" GSCVersion="0.10.4.1"><attributes><text id="name">ReadMe</text><real id="time">0</real><point id="position"><real id="x">0</real><real id="y">0</real></point><size id="size"><real id="width">100</real><real id="height">100</real></size><angle id="rotation">0</angle><color id="color"><real id="red">1</real><real id="green">1</real><real id="blue">1</real><real id="alpha">1</real></color><image id="image"></image><text id="tags"></text><boolean id="preloadArt">true</boolean></attributes><behaviors><behavior id="id943958" class="NoteBehavior" enabled="true"><attributes><text id="name">Note</text><text id="bundleName">Note.behavior</text><text id="note">In the game attributes, there is an attribute called CropUniversalBuild. When this is true, logic in the HUD buttons will adjust positions to allow for cropping when publishing for universal builds. Otherwise, positions will be changed as if publishing for universal builds as Letterbox.</text></attributes></behavior></behaviors><aspects><graphics><attributes><boolean id="visible">true</boolean><enumeration id="blendingMode">0</enumeration><enumeration id="horizontalWrap">0</enumeration><enumeration id="verticalWrap">0</enumeration><enumeration id="horizontalAnchor">0</enumeration><enumeration id="verticalAnchor">0</enumeration><boolean id="flipHorizontally">false</boolean><boolean id="flipVertically">false</boolean><integer id="tileWidth">0</integer><integer id="tileHeight">0</integer></attributes></graphics><motion><attributes><point id="linearVelocity"><real id="x">0</real><real id="y">0</real></point><real id="angularVelocity">0</real><real id="maxSpeed">0</real><boolean id="applyMaxSpeed">false</boolean></attributes></motion><physics><attributes><real id="density">1</real><real id="friction">3</real><real id="restitution">1</real><boolean id="fixedRotation">false</boolean><boolean id="movable">true</boolean><enumeration id="collisionShape">0</enumeration><real id="drag">0</real><real id="angularDrag">0</real></attributes></physics></aspects></actor>
