<actor PGFVersion="0.13" GSCVersion="0.8.2" id="id921678">
	<aspects>
		<graphics>
			<attributes>
				<boolean id="visible">false</boolean>
				<enumeration id="blendingMode">0</enumeration>
				<enumeration id="horizontalWrap">0</enumeration>
				<enumeration id="verticalWrap">0</enumeration>
			</attributes>
		</graphics>
		<motion>
			<attributes>
				<point id="linearVelocity">
					<real id="x">0</real>
					<real id="y">0</real>
				</point>
				<real id="angularVelocity">0</real>
				<real id="maxSpeed">0</real>
				<boolean id="applyMaxSpeed">false</boolean>
			</attributes>
		</motion>
		<physics>
			<attributes>
				<real id="density">1</real>
				<real id="friction">3</real>
				<real id="restitution">1</real>
				<boolean id="fixedRotation">false</boolean>
				<boolean id="movable">true</boolean>
				<enumeration id="collisionShape">0</enumeration>
			</attributes>
		</physics>
	</aspects>
	<attributes>
		<text id="name">invisible holder</text>
		<real id="time">0</real>
		<point id="position">
			<real id="x">0</real>
			<real id="y">0</real>
		</point>
		<size id="size">
			<real id="width">100</real>
			<real id="height">100</real>
		</size>
		<angle id="rotation">0</angle>
		<color id="color">
			<real id="red">1</real>
			<real id="green">1</real>
			<real id="blue">1</real>
			<real id="alpha">1</real>
		</color>
		<text id="image"></text>
		<text id="tags"></text>
	</attributes>
	<behaviors>
		<behavior id="id451065" class="ConstrainAttributeBehavior">
			<attributes>
				<text id="name">Constrain Attribute</text>
				<text id="bundleName">ConstrainAttribute.behavior</text>
				<text id="targetAttribute">self.attributes.position.x</text>
				<text id="RHS">
					<expression>
						<reference keypath="game.attributes.id492888" />
						<string>*-1*((</string>
						<reference keypath="game.attributes.id679538" />
						<string>-</string>
						<reference keypath="game.attributes.id241832" />
						<string>)/(</string>
						<reference keypath="game.attributes.id746132" />
						<string>-</string>
						<reference keypath="game.attributes.id961483" />
						<string>))+</string>
						<reference keypath="game.attributes.id602273" />
					</expression>
				</text>
			</attributes>
		</behavior>
		<behavior id="id694546" class="ConstrainAttributeBehavior">
			<attributes>
				<text id="name">Constrain Attribute</text>
				<text id="bundleName">ConstrainAttribute.behavior</text>
				<text id="targetAttribute">game.attributes.id192728</text>
				<text id="RHS">
					<expression>
						<reference keypath="self.attributes.position.x" />
					</expression>
				</text>
			</attributes>
		</behavior>
	</behaviors>
</actor>
